Difference between revisions of "Strategy"

From Stubaski's guide for Rail Nation
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Starter package and era package are mutually exclusive, which means you can only buy one of them and the other will become unavailable. It is not possible to jump from 5 to 7, build to 6 and then get 7 for free.
 
Starter package and era package are mutually exclusive, which means you can only buy one of them and the other will become unavailable. It is not possible to jump from 5 to 7, build to 6 and then get 7 for free.
  
 +
Do not redeem any medals, do tasks for the money, avoid prestige if possible, keep prestige income as low as possible to maximise the bonus from the Start package, when is bought you need to have the engine house at level 6 and laboratory and bank as high as possible to get gifted more expensive buildings from the package. Don't use all tickets, you're below 1000 prestige and you can't win engine, use the odd one to get some precious cash.
  
The priority in every era should always be for Engine House first, trains are the biggest source of income and the number should be pushed as soon as possible.
+
Fuck prestige, completely ignore it in the first few days, it's all about making money, get in the cash, change routes every hour, make the money wherever they are, then use them all to boost the restaurant as high as possible, while giving the odd touch to what's required about. Drop some in bank to avoid capping and construction yard, the time bonus becomes precious when stuff take 7/8 hours to build.
 
 
Secondary we have the trio of passive incomes (Restaurant, Shopping Centre, Hotel) and the Station Concourse, as passengers are a solid source of income. Past era 1 would be smart to connect multiple cities so that the outbound travel is not always brought to the same one, pushing it, as well as giving the option to chose the most remunerative route of the moment.
 
 
 
The passive trio needs to be pushed asap as it makes a lot of difference in the long run.
 
 
 
Licence trade should be pushed to 3 as soon as passengers are unlocked to allow a passenger licence and 2 goods.
 
 
 
Bank as required.
 
 
 
Construction Yard when possible in era 1, subsequently push it as the building times go up a lot and it comes really useful.
 

Latest revision as of 00:43, 25 July 2019

Mind me, these are a few notes for my own good self, not a bible, feel free to disagree, I won't be offended.

Era 1

DO NOT buy the starter package until Engine House level 6 has been purchased.

Starter package and era package are mutually exclusive, which means you can only buy one of them and the other will become unavailable. It is not possible to jump from 5 to 7, build to 6 and then get 7 for free.

Do not redeem any medals, do tasks for the money, avoid prestige if possible, keep prestige income as low as possible to maximise the bonus from the Start package, when is bought you need to have the engine house at level 6 and laboratory and bank as high as possible to get gifted more expensive buildings from the package. Don't use all tickets, you're below 1000 prestige and you can't win engine, use the odd one to get some precious cash.

Fuck prestige, completely ignore it in the first few days, it's all about making money, get in the cash, change routes every hour, make the money wherever they are, then use them all to boost the restaurant as high as possible, while giving the odd touch to what's required about. Drop some in bank to avoid capping and construction yard, the time bonus becomes precious when stuff take 7/8 hours to build.